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Stats and roll values

This page lists values stored directly in StatType. Tables show raw values before material, stat-scaling, and offhand multipliers.

Main-stat pools

Main-stat weights sum to 100 within each slot, so each weight is also its default percentage chance.

Helmet

Main stat Chance Raw value at +0 Raw growth per level
Crit DMG 15% 9.3% +2.645%
Crit Rate 15% 4.7% +1.32%
Luck 25% 4.0% +0.6%
ATK Speed 20% 3.0% +0.45%
Move Speed 25% 3.0% +0.45%

Chestplate or chest-slot equipment

Main stat Chance Raw value at +0 Raw growth per level
DEF% 35% 8.7% +2.48%
HP% 35% 7.0% +1.98%
ATK% 30% 7.0% +1.98%

Leggings and boots

Slot Fixed main stat Raw value at +0 Raw growth per level
Legs Flat ATK 1.0 +0.2
Feet Flat HP 3.0 +0.6

Weapons and whitelisted main-hand items

Main stat Chance Raw value at +0 Raw growth per level
ATK% 25% 7.0% +1.98%
ATK Speed 25% 3.0% +0.45%
Crit Rate 15% 4.7% +1.32%
Crit DMG 15% 9.3% +2.645%
Durability 20% 5.0% +1.25%

Durability is main-stat-only and cannot appear as a sub-stat.

Sub-stat quality tiers

Every new sub-stat and every normal milestone upgrade chooses one of its four values with equal 25% probability.

Sub-stat Tier 1 Tier 2 Tier 3 Tier 4 Selection weight*
Flat ATK 0.5 0.8 1.1 1.5 150
Flat DEF 0.5 1.0 1.5 2.0 150
Flat HP 1.0 2.0 3.0 4.0 150
ATK% 4.1% 4.7% 5.3% 5.8% 100
DEF% 5.1% 5.8% 6.6% 7.3% 100
HP% 4.1% 4.7% 5.3% 5.8% 100
Crit Rate 2.7% 3.1% 3.5% 3.9% 38
Crit DMG 5.4% 6.2% 7.0% 7.8% 38
Move Speed 1.5% 2.0% 2.5% 3.0% 80
ATK Speed 1.5% 2.0% 2.5% 3.0% 80
Jump Boost 3.0% 4.0% 5.2% 6.5% 120
Luck 2.0% 2.7% 3.3% 4.0% 80

*Crit's declared weight is 75, then the default critSubStatWeightMultiplier = 0.5 is applied and rounded, producing 38. Server configuration can change that multiplier.

Sub-stat selection is weighted among only the currently legal types:

  • the main-stat type is removed;
  • Durability is always removed;
  • types already present on the relic are removed;
  • Crit weights are adjusted by the configured multiplier.

Because the available pool shrinks after every selection, exact percentages change from one sub-stat slot to the next.

What each stat does

Stat Applied effect
Flat ATK Adds attack damage; also contributes to supported non-melee damage
ATK% Multiplies base attack damage; contributes to supported non-melee damage
Flat DEF Adds armor points
DEF% Multiplies base armor
Flat HP Adds maximum health
HP% Multiplies base maximum health
Crit Rate Added to the configured 5% base, capped at 100% by default
Crit DMG Added to the configured 50% base; only the amount above 50 raises the multiplier
Move Speed Multiplies movement speed, with a default +20% total relic cap
ATK Speed Multiplies attack speed, with a default +25% total relic cap
Jump Boost Applied through the jump handler; approximately 35% reaches a two-block jump under normal conditions
Luck Converts percentage into Minecraft Luck attribute contribution (value / 100 × 5)
Durability Converts bonus to prevention chance bonus / (100 + bonus) after Unbreaking processing

Effective-stat calculator

Use this to understand material, scaling, and offhand reductions. Choose 1.0 scaling for Crit, speed, jump, Luck, or Durability.