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Complete XP table

Default cost formula: 100 + 30L + 5L², where L is the target level.

Target EXP for level Cumulative EXP Milestone
+1 135 135 —
+2 180 315 —
+3 235 550 —
+4 300 850 ◆
+5 375 1,225 —
+6 460 1,685 —
+7 555 2,240 —
+8 660 2,900 ◆
+9 775 3,675 —
+10 900 4,575 —
+11 1,035 5,610 —
+12 1,180 6,790 ◆
+13 1,335 8,125 —
+14 1,500 9,625 —
+15 1,675 11,300 —
+16 1,860 13,160 ◆
+17 2,055 15,215 —
+18 2,260 17,475 —
+19 2,475 19,950 —
+20 2,700 22,650 ◆
+21 2,935 25,585 —
+22 3,180 28,765 —
+23 3,435 32,200 —
+24 3,700 35,900 ◆

Core conversion at defaults

Core EXP Exact role
Aster I 500 Fastest, rarest
Aster II 200 Mid-size progress
Aster III 80 Fine progress and recycle refund unit

Surplus from a consumed core carries into subsequent levels in the same relic state. At maximum level, stored XP is reset to zero.

Configurable formula

The unsimplified code is:

round(
  base × 2
  + base × 0.6 × L
  + base × scaling × 0.4 × L²
)

Changing baseXPPerLevel or xpScalingFactor invalidates this page's numeric table; the in-game preview remains authoritative.