EXP tables¶
These values use the v1.0.3 balanced defaults. Mastery requirements continue to round to the nearest ten.
Player Level¶
Requirement for the next level: 60 × level
Total EXP to reach level 50: 73,500
| Reach level | Total Player EXP | Aptitude points earned |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 60 | 3 |
| 5 | 600 | 12 |
| 10 | 2,700 | 27 |
| 15 | 6,300 | 42 |
| 20 | 11,400 | 58 |
| 25 | 18,000 | 73 |
| 30 | 26,100 | 88 |
| 35 | 35,700 | 104 |
| 40 | 46,800 | 119 |
| 45 | 59,400 | 134 |
| 50 | 73,500 | 150 |
With longProgressionMode = true, Player Levels use the original 70 × level^1.08 curve and require 112,670 total EXP to reach level 50. The Guild Ledger can calculate either profile.
Combat Masteries¶
Requirement for the next level: 150 × level^1.3
Total EXP to reach mastery level 30: 156,640 per mastery
| Reach mastery level | Total Mastery EXP |
|---|---|
| 1 | 0 |
| 2 | 150 |
| 5 | 2,060 |
| 10 | 11,550 |
| 15 | 30,570 |
| 20 | 60,440 |
| 25 | 102,180 |
| 30 | 156,640 |
Calculate any level range in the Guild Ledger →
Server configuration
Server owners can select Long Progression Mode and change caps or other progression settings. The in-game interface is authoritative for a customized server.