Limit Breaker¶
Limit Breaker is Fortune's capstone: when a worthy enemy pushes you near defeat, you may accept a timed duel for extraordinary power. Victory pays out. Failure inflicts a severe Crash.
Unlocking the ten ranks¶
Every rank requires 50 LUCK.
| Rank | Player Level | Duration | Damage vs target | Move speed | Final damage reduction | Ailment reduction | Shield | Crash | Cooldown |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 45 | 10s | +40% | +8% | 10% | 15% | 5% HP | 120s | 30m |
| 2 | 46 | 15s | +48% | +9% | 11% | 18% | 6% HP | 110s | 28m |
| 3 | 46 | 18s | +52% | +10% | 12% | 21% | 7% HP | 100s | 26m |
| 4 | 47 | 21s | +60% | +11% | 13% | 24% | 8% HP | 95s | 24m |
| 5 | 47 | 26s | +68% | +12% | 14% | 27% | 9% HP | 90s | 22m |
| 6 | 48 | 32s | +72% | +13% | 16% | 30% | 10% HP | 88s | 20m |
| 7 | 48 | 35s | +76% | +14% | 18% | 33% | 11% HP | 85s | 19m |
| 8 | 49 | 38s | +78% | +15% | 19% | 36% | 12% HP | 82s | 18m |
| 9 | 49 | 40s | +80% | +16.5% | 21% | 38% | 13.5% HP | 80s | 16m |
| 10 | 50 | 60s | +100% | +18% | 22% | 40% | 15% HP | 60s | 15m |
Bosses add 15 seconds to the challenge timer; elites add 5 seconds.
How an offer appears¶
An offer may appear when all of these are true:
- the opponent is a recognized boss, elite, or hostile player;
- that same opponent dealt at least 30% of your maximum health in final damage during the recent 12-second interaction;
- a nonlethal hit leaves you at or below 30% health;
- the passive is enabled and off cooldown.
The offer lasts five seconds. Hold Sneak for 1.25 seconds to accept. Ignoring it causes a 60-second offer lockout, not the full Limit Breaker cooldown.
The challenge¶
Accepting fully heals you, grants a temporary shield, and applies the listed bonuses. Your damage bonus is halved against enemies other than the marked target. Elite targets also gain +10% movement speed and +25% knockback resistance.
Leaving by dimension travel, teleport item, logout, excessive distance, or timer expiry fails the challenge. If the target disappears for a neutral reason, the mod uses a quarter cooldown instead of treating it as a full defeat.
What counts as victory¶
For a non-player target, victory is credited if you land the final blow, deal at least 20% of its maximum health during the challenge, or contribute at least 25% of the damage dealt to it. A hostile player must be defeated by your final blow.
Victory grants:
- healing equal to 15% of maximum health;
- removal of one harmful effect and three seconds of Afterglow;
- bonus Mastery EXP equal to 50% of mastery earned during the challenge;
- bonus Player EXP equal to your normal adjusted share;
- one eligible bonus item drop, with equipment weighted more heavily.
PvP victories have a 30-minute target lockout and never grant bonus loot.
Failure and Crash¶
Crash applies for the duration listed in the table:
- 50% less damage;
- 15% less movement speed;
- 40% less healing received;
- 50% more hunger exhaustion;
- all other Luck passives disabled.
Practical advice
Accept only when the target is reachable and the arena is stable. A long cooldown begins whether the wager ends in glory or disaster; an escape route based on teleporting will count against you.