Limit Breaker¶
Limit Breaker is Fortune's capstone: when a worthy enemy pushes you near defeat, you may accept a timed duel for extraordinary power. Victory pays out. Failure inflicts a severe Crash.
Unlocking the ten ranks¶
The v1.0.3 balanced profile spreads the ten ranks across 36–50 LUCK and Player Levels 32–46. Long Progression Mode restores the original requirement of 50 LUCK for every rank and Player Levels 45–50.
| Rank | LUCK / Player | Duration | Damage vs target | Move speed | Final damage reduction | Ailment reduction | Shield | Crash | Cooldown |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 36 / 32 | 10s | +40% | +8% | 10% | 15% | 5% HP | 120s | 30m |
| 2 | 38 / 34 | 15s | +48% | +9% | 11% | 18% | 6% HP | 110s | 28m |
| 3 | 40 / 36 | 18s | +52% | +10% | 12% | 21% | 7% HP | 100s | 26m |
| 4 | 42 / 38 | 21s | +60% | +11% | 13% | 24% | 8% HP | 95s | 24m |
| 5 | 44 / 40 | 26s | +68% | +12% | 14% | 27% | 9% HP | 90s | 22m |
| 6 | 45 / 42 | 32s | +72% | +13% | 16% | 30% | 10% HP | 88s | 20m |
| 7 | 46 / 43 | 35s | +76% | +14% | 18% | 33% | 11% HP | 85s | 19m |
| 8 | 47 / 44 | 38s | +78% | +15% | 19% | 36% | 12% HP | 82s | 18m |
| 9 | 48 / 45 | 40s | +80% | +16.5% | 21% | 38% | 13.5% HP | 80s | 16m |
| 10 | 50 / 46 | 60s | +100% | +18% | 22% | 40% | 15% HP | 60s | 15m |
Bosses add 15 seconds to the challenge timer; elites add 5 seconds.
How an offer appears¶
An offer may appear when all of these are true:
- the opponent is a recognized boss, elite, or hostile player;
- that same opponent dealt at least 30% of your maximum health in final damage during the recent 12-second interaction;
- a nonlethal hit leaves you at or below 30% health;
- the passive is enabled and off cooldown.
The offer lasts five seconds. Hold Sneak for 1.25 seconds to accept. Ignoring it causes a 60-second offer lockout, not the full Limit Breaker cooldown.
The challenge¶
Accepting fully heals you, grants a temporary shield, and applies the listed bonuses. Your damage bonus is halved against enemies other than the marked target. Elite targets also gain +10% movement speed and +25% knockback resistance.
Leaving by dimension travel, teleport item, logout, excessive distance, or timer expiry fails the challenge. If the target disappears for a neutral reason, the mod uses a quarter cooldown instead of treating it as a full defeat.
What counts as victory¶
For a non-player target, victory is credited if you land the final blow, deal at least 20% of its maximum health during the challenge, or contribute at least 25% of the damage dealt to it. A hostile player must be defeated by your final blow.
Victory grants:
- healing equal to 15% of maximum health;
- removal of one harmful effect and three seconds of Afterglow;
- bonus Mastery EXP equal to 50% of mastery earned during the challenge;
- bonus Player EXP equal to your normal adjusted share;
- one eligible bonus item drop, with equipment weighted more heavily.
PvP victories have a 30-minute target lockout and never grant bonus loot.
Failure and Crash¶
Crash applies for the duration listed in the table:
- 50% less damage;
- 15% less movement speed;
- 40% less healing received;
- 50% more hunger exhaustion;
- all other Luck passives disabled.
Practical advice
Accept only when the target is reachable and the arena is stable. A long cooldown begins whether the wager ends in glory or disaster; an escape route based on teleporting will count against you.