Skip to content

INT — Intellect

Intellect improves preparation, economy, exploration, and knowledge. Each rank grants +0.5% vanilla experience-orb gain, up to +25% at rank 50.

INT
The Scholar's Path

Best for enchanting, alchemy, trading, cave exploration, and long worlds where preserved knowledge compounds over time.

Two different kinds of experience

Intellect improves the green vanilla XP used for enchanting and anvils. It does not multiply Player EXP or Mastery EXP from Sol's Leveling System.

Potion Proficient

Extends beneficial, non-instant potion effects. Instant Health and other instant effects cannot gain duration.

Rank 1 2 3 4 5
INT required 4 10 18 26 34
Player Level 3 7 12 20 29
Duration +5% +10% +15% +20% +25%

Merchant's Wit

Reduces the primary emerald cost after vanilla demand, reputation, and other price rules are applied. Prices round up and never fall below one emerald. The trade returns to its normal state when the screen closes.

Rank 1 2 3 4 5
INT required 10 16 23 30 38
Player Level 6 11 17 25 34
Discount 5% 8% 12% 16% 25%

Night Eye

Adapts your vision in darkness at raw light level 7 or lower. It uses its own visual system: no potion icon and no end-of-effect flicker.

Rank INT / Level Adapt time Vision duration
1 16 / 10 10s 60s
2 22 / 16 8s 90s
3 28 / 23 6s 5m
4 34 / 31 3s 10m
5 40 / 40 Immediate Continuous in qualifying darkness

At rank V, Night Eye remains active through the night and in enclosed daytime darkness, caves, underwater spaces, and other places without usable skylight.

Field Study

Defeating a creature teaches you how to fight that creature type. Each stack lasts ten minutes, up to five stacks.

Rank 1 2 3 4 5
INT required 24 29 34 39 44
Player Level 18 24 30 36 42
Damage per stack +0.4% +0.8% +1.2% +1.6% +2%
At five stacks +2% +4% +6% +8% +10%

Natural kills grant a full stack. Reduced-origin creatures grant half progress; players and owned creatures grant none.

Memory of the Fallen

On death, preserves a percentage of the vanilla XP that would otherwise be deleted after vanilla calculates the dropped orbs. It does not duplicate those orbs and does not interfere with keepInventory.

Rank 1 2 3 4 5
INT required 28 32 36 40 45
Player Level 22 28 34 39 44
XP retained 5% 10% 20% 30% 50%

Build note

INT 40 completes Night Eye and reaches Memory IV under the balanced defaults. INT 45 and Player Level 44 complete every Intellect passive; rank 50 remains the maximum XP-orb bonus. Long Progression Mode restores the original higher gates.