INT — Intellect¶
Intellect improves preparation, economy, exploration, and knowledge. Each rank grants +0.5% vanilla experience-orb gain, up to +25% at rank 50.
Two different kinds of experience
Intellect improves the green vanilla XP used for enchanting and anvils. It does not multiply Player EXP or Mastery EXP from Sol's Leveling System.
Potion Proficient¶
Extends beneficial, non-instant potion effects. Instant Health and other instant effects cannot gain duration.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| INT required | 5 | 12 | 20 | 30 | 40 |
| Player Level | 5 | 11 | 19 | 30 | 42 |
| Duration | +5% | +10% | +15% | +20% | +25% |
Merchant's Wit¶
Reduces the primary emerald cost after vanilla demand, reputation, and other price rules are applied. Prices round up and never fall below one emerald. The trade returns to its normal state when the screen closes.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| INT required | 12 | 20 | 28 | 36 | 45 |
| Player Level | 10 | 18 | 27 | 37 | 47 |
| Discount | 5% | 8% | 12% | 16% | 25% |
Night Eye¶
Adapts your vision in darkness at raw light level 7 or lower. It uses its own visual system: no potion icon and no end-of-effect flicker.
| Rank | INT / Level | Adapt time | Vision duration |
|---|---|---|---|
| 1 | 30 / 20 | 10s | 60s |
| 2 | 35 / 28 | 8s | 90s |
| 3 | 40 / 36 | 6s | 5m |
| 4 | 45 / 43 | 3s | 10m |
| 5 | 50 / 50 | Immediate | Continuous in qualifying darkness |
At rank V, Night Eye remains active through the night and in enclosed daytime darkness, caves, underwater spaces, and other places without usable skylight.
Field Study¶
Defeating a creature teaches you how to fight that creature type. Each stack lasts ten minutes, up to five stacks.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| INT required | 35 | 38 | 41 | 45 | 50 |
| Player Level | 30 | 35 | 40 | 45 | 50 |
| Damage per stack | +0.4% | +0.8% | +1.2% | +1.6% | +2% |
| At five stacks | +2% | +4% | +6% | +8% | +10% |
Natural kills grant a full stack. Reduced-origin creatures grant half progress; players and owned creatures grant none.
Memory of the Fallen¶
On death, preserves a percentage of the vanilla XP that would otherwise be deleted after vanilla calculates the dropped orbs. It does not duplicate those orbs and does not interfere with keepInventory.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| INT required | 40 | 42 | 44 | 47 | 50 |
| Player Level | 35 | 39 | 43 | 47 | 50 |
| XP retained | 5% | 10% | 20% | 30% | 50% |
Build note
INT 40 is a strong general-purpose scholar breakpoint. Rank 50 is for players who want the complete cave-exploration and long-term progression package rather than direct combat power.