LUCK — Fortune¶
Fortune turns uncertainty into opportunity. Each rank grants +0.04 Luck, up to +2 Luck, and applies a retry to supported chance-based states equal to 0.4% per rank of the remaining failure chance.
At rank 50, a supported 50% chance becomes 60%—not 70%. Impossible 0% outcomes stay impossible, and guaranteed 100% outcomes stay guaranteed.
Lucky Recovery¶
Taking damage may immediately restore a percentage of maximum health. The five-second cooldown starts only after a successful recovery.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| LUCK required | 5 | 12 | 20 | 30 | 40 |
| Player Level | 4 | 10 | 18 | 30 | 42 |
| Trigger chance | 3% | 6% | 9% | 12% | 15% |
| Healing | 5% | 5% | 8% | 10% | 20% max HP |
Lucky Drop¶
May duplicate final item drops from eligible creature kills. It does not duplicate XP or items inserted directly into inventories. Nether Stars, Dragon Eggs, and restricted NBT-heavy rewards are excluded.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| LUCK required | 10 | 18 | 26 | 35 | 45 |
| Player Level | 10 | 17 | 25 | 35 | 45 |
| Duplicate chance | 2% | 5% | 8% | 10% | 15% |
Fateful Strike¶
Each direct melee or projectile hit can become a Fortunate Critical or be weakened by Bad Luck. A Fortunate Critical replaces an ordinary critical hit; Bad Luck cannot critically hit.
| Rank | LUCK / Level | Good chance / damage | Bad chance / damage |
|---|---|---|---|
| 1 | 25 / 20 | 5% / 1.5x | 10% / 0.30x |
| 2 | 31 / 27 | 8% / 1.6x | 10% / 0.45x |
| 3 | 37 / 35 | 11% / 1.7x | 9% / 0.50x |
| 4 | 44 / 43 | 13% / 1.8x | 9% / 0.55x |
| 5 | 50 / 50 | 15% / 2.0x | 8% / 0.60x |
With Sol's Relic System installed, a Fortunate Critical uses the relic critical-damage calculation and adds a rank-based bonus of 10%, 20%, 30%, 40%, or 50%.
Overconfidence¶
Defeating an eligible hostile may awaken Ego, a ten-second offensive surge. It grants +10% movement speed and extra damage, but lowers defense. The effect has a 15-second cooldown and cannot refresh itself.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| LUCK required | 32 | 37 | 42 | 47 | 50 |
| Player Level | 30 | 35 | 40 | 45 | 50 |
| Trigger chance | 10% | 20% | 30% | 40% | 50% |
| Damage | +10% | +15% | +18% | +20% | +25% |
| Defense penalty | -8% | -10% | -12% | -15% | -20% |
Limit Breaker¶
The final Fortune passive is a complete boss-challenge system, not a passive damage roll. It has ten ranks, all requiring 50 LUCK and Player Levels 45–50.
Read the full Limit Breaker ritual →
Build note
LUCK is intentionally volatile. Fateful Strike and Overconfidence can produce spectacular wins, but Fortitude or Vitality offers more predictable survival. Limit Breaker is an endgame commitment: all ten ranks require maximum LUCK.