The adventurer's progression codex
Every battle
shapes your path.
Earn Player EXP, forge a build through five Aptitudes, and master the combat styles you actually use. This guide turns a deep RPG system into clear decisions, one milestone at a time.
Choose your chapter¶
New adventurer
Learn the core loop
Open the screen, read your EXP, spend your first points, and understand what survives death.
Specialist
Study every tree
Compare exact requirements, rank values, triggers, exclusions, cooldowns, and capstones.
Buildcrafter
Plan 150 points
Use efficient breakpoints, passive gates, and Mastery synergy to shape a focused build.
Server keeper
Tune the campaign
Configure progression, anti-farm behavior, parties, passives, classifications, and permissions.
The progression loop¶
QUEST IFace real dangerDefeat eligible creatures or remain active near recent hostile encounters.
QUEST IIGain Player LevelsEach level grants a share of the 150-point lifetime Aptitude budget.
QUEST IIISpend Aptitude PointsRaise direct stats and reach the gates for ranked passive abilities.
QUEST IVClaim passivesPassive ranks are free once both the Player Level and Aptitude gates are met.
QUEST VTrain by fightingUnarmed, melee, and ranged effective damage levels separate Masteries.
QUEST VIRefine your buildToggle abilities, spend vanilla XP to respec, and adapt to the campaign.
You do not need to memorize the system. Start with the quick guide, then return to a tree page when its next passive becomes reachable.
What the Codex covers¶
- Supported Forge and NeoForge editions, with exact requirements in Installation
- Player EXP, mob reward logic, contribution sharing, anti-farm behavior, and Active Survival
- All five Aptitudes, all 25 Aptitude Passives, and exact rank requirements
- STR, WEAPON, and RANGE Masteries plus all 18 milestone passives
- Point allocation, paid respecs, passive toggles, build archetypes, and optimization
- Parchment interface, keybinds, notifications, nameplates, HUD states, and accessibility
- Optional Sol integrations, modded weapon detection, encounter compatibility, tags, and datapacks
- Server configuration, commands, reconciliation, troubleshooting, and safe testing
Default rules
Numbers in this Codex use the public default rules. Servers can change caps, progression resources, passive Player-Level gates, anti-farm rules, and classifications.