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The adventurer's progression codex

Every battle
shapes your path.

Earn Player EXP, forge a build through five Aptitudes, and master the combat styles you actually use. This guide turns a deep RPG system into clear decisions, one milestone at a time.

Choose your chapter

New adventurer

Learn the core loop

Open the screen, read your EXP, spend your first points, and understand what survives death.

First ten minutes →

Specialist

Study every tree

Compare exact requirements, rank values, triggers, exclusions, cooldowns, and capstones.

Open the grimoire →

Buildcrafter

Plan 150 points

Use efficient breakpoints, passive gates, and Mastery synergy to shape a focused build.

Plan a build →

Server keeper

Tune the campaign

Configure progression, anti-farm behavior, parties, passives, classifications, and permissions.

Enter the admin annex →

The progression loop

QUEST IFace real dangerDefeat eligible creatures or remain active near recent hostile encounters.
QUEST IIGain Player LevelsEach level grants a share of the 150-point lifetime Aptitude budget.
QUEST IIISpend Aptitude PointsRaise direct stats and reach the gates for ranked passive abilities.
QUEST IVClaim passivesPassive ranks are free once both the Player Level and Aptitude gates are met.
QUEST VTrain by fightingUnarmed, melee, and ranged effective damage levels separate Masteries.
QUEST VIRefine your buildToggle abilities, spend vanilla XP to respec, and adapt to the campaign.
You do not need to memorize the system. Start with the quick guide, then return to a tree page when its next passive becomes reachable.

What the Codex covers

  • Supported Forge and NeoForge editions, with exact requirements in Installation
  • Player EXP, mob reward logic, contribution sharing, anti-farm behavior, and Active Survival
  • All five Aptitudes, all 25 Aptitude Passives, and exact rank requirements
  • STR, WEAPON, and RANGE Masteries plus all 18 milestone passives
  • Point allocation, paid respecs, passive toggles, build archetypes, and optimization
  • Parchment interface, keybinds, notifications, nameplates, HUD states, and accessibility
  • Optional Sol integrations, modded weapon detection, encounter compatibility, tags, and datapacks
  • Server configuration, commands, reconciliation, troubleshooting, and safe testing

Default rules

Numbers in this Codex use the public default rules. Servers can change caps, progression resources, passive Player-Level gates, anti-farm rules, and classifications.