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Rarity tiers

Seven tiers describe equipment quality and fixed-item prestige.

Common1.00×
Uncommon1.15×
Rare1.25×
Epic1.50×
Legendary2.00×
Mythical3.00×
Supreme5.00×
Tier Base color Name effect Default multiplier Default tool perks
Common White #FFFFFF Static 1.00× 0
Uncommon Green #55FF55 Green ↔ white 1.15× 1
Rare Cyan #55FFFF Cyan ↔ white 1.25× 1, with 35% chance for 2
Epic Blue #5555FF Blue ↔ white 1.50× 2
Legendary Gold #FFD700 Rainbow 2.00× 2, with 50% chance for 3
Mythical White #FFFFFF Dark ↔ white 3.00× 3
Supreme Red #FF0000 Red ↔ black 5.00× 3

Common is intentionally plain

Although Common has a configurable 1.00× value, Common equipment is skipped by the bonus handlers. It receives:

  • no rarity stat bonus;
  • no utility perks;
  • no custom rarity slot or tooltip border.

The value exists so servers can maintain a complete multiplier table, not because Common gear receives its configured package.

Multipliers scale only the bonus package

A Legendary item does not double all vanilla stats. It doubles the values supplied by Item Rarity for that item.

For example, a diamond sword has a default Item Rarity package of +0.8 Attack Damage and +0.08 Attack Speed:

Roll Damage bonus Speed bonus
Rare 1.25× +1.0 +0.1
Legendary 2× +1.6 +0.16, displayed as +0.2
Supreme 5× +4.0 +0.4

The sword's original vanilla damage remains separate.

Animated and static presentation

With chroma text enabled, every non-Common tier animates between its listed colors. With chroma disabled, each uses its base static color.

Legendary, Mythical, and Supreme also have animated high-tier borders in the full visual mode. Servers and players can reduce or disable these effects without changing rarity or stats. See Tooltips and borders.