Every item gets a story.
Reveal rarity on weapons, armor, and tools. Compare stat bonuses, hunt stronger utility perks, and learn exactly what makes one roll better than another.
Latest release¶
Sol's Item Rarity v1.71
Adds targeted compatibility protection for Tinkers' Construct and other modded tools, preventing overlapping mining and durability systems without removing safe rarity bonuses.
Your first roll¶
Get equipment
Craft it, loot it, trade for it, or receive it from another mod.
Keep the best
Tools can also roll unique perks and perk tiers.
The roll belongs to that item. Dropping, storing, trading, or moving it does not roll it again. If you want a different rarity or a different tool-perk set, you need another fresh item.
The short answer
There is no player reroll, leveling, or ascension system. Progress comes from finding another copy with a stronger rarity or better utility perks.
What the mod changes¶
Seven rarity tiers
Common through Supreme, with distinct name colors, tooltip frames, slot borders, and multipliers.
Readable bonus stats
Weapons and armor can gain configured damage, speed, armor, toughness, health, movement, luck, and resistance bonuses.
Utility perk rolls
Pickaxes, axes, shovels, and hoes can gain faster breaking, durability protection, connected breaking, or farming perks.
Fully tunable rules
Change item pools, multipliers, stat packages, utility perks, fixed collectibles, visuals, and tagged item variants.
Pick a route¶
| I want to… | Start here |
|---|---|
understand Rarity: ??? |
Reveal an item |
| compare all seven tiers | Rarity tiers |
| understand bonus math | Stats and multipliers |
| use Vein Miner, Timber, or farming perks | Utility tool perks |
| find the default rarity or pool for an item | Search items and rolls |
| change the server's odds | Rarity chance pools |
| reduce visual effects | Visuals and performance |
| solve a problem | FAQ and troubleshooting |